![]() ![]() ![]() In summer 1985, not too long after his first game Karateka was released, a young game designer / aspiring screenwriter named Jordan Mechner first came up with the idea of a game in an Arabian Nights setting. Then after it got made, it almost flopped. Prince of Persia was one of the great milestones for how video games were being made and perceived as a narrative form, but for a while there it almost didn’t get made. At the time, I was hanging off the edge of a bus shelter at the North San Pedro Road freeway exit, hoping the cops wouldn’t show up, and realizing that hauling oneself up onto a ledge from a dead hang is harder than I’d thought. The videotaping with Robert came to an undignified halt when the battery pack in the rented camera abruptly died. ![]()
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